Full-sized Animations
By default, all animations are composed of a sequence of images stored in 192×192 cells. This means that you can effectively use images of that size comfortably. Of course, you can try to coordinate multiple cells together...
By default, all animations are composed of a sequence of images stored in 192×192 cells. This means that you can effectively use images of that size comfortably. Of course, you can try to coordinate multiple cells together...
This script allows you to set the camera to follow a particular character on the map using script calls. By default, the camera follows the player.
With the abundance of note boxes in RPG Maker VX Ace, scripters have turned to note-tagging to add extra data to various objects like actors, skills, or maps. The ability to write scripts that...
This script allows you to assign certain common events as “global” common events. These are common events that will be run in almost any scene, as long as the run conditions are met.
This script allows you to use a script call to jump to a label in the event list. You can pass in anything as long as it evaluates to a string, such as variables.
This feature allows you shift a target’s element rate during damage processing. It uses the following rules for element shifting on the elemental damage: If target absorbs element, then it nulls it If target nulls...