Category: RGSS3

Full-sized Animations 7

Full-sized Animations

By default, all animations are composed of a sequence of images stored in 192×192 cells. This means that you can effectively use images of that size comfortably. Of course, you can try to coordinate multiple cells together...

Camera Target 38

Camera Target

This script allows you to set the camera to follow a particular character on the map using script calls. By default, the camera follows the player.

Global Common Events 60

Global Common Events

This script allows you to assign certain common events as “global” common events. These are common events that will be run in almost any scene, as long as the run conditions are met.

Jump to Label 4

Jump to Label

This script allows you to use a script call to jump to a label in the event list. You can pass in anything as long as it evaluates to a string, such as variables.