Feature Manager
This is a plugin-based scripting system that allows you to quickly define features and add them to RPG::BaseItem objects. Then you define the behavior of the feature and then tag your database objects. Script...
This is a plugin-based scripting system that allows you to quickly define features and add them to RPG::BaseItem objects. Then you define the behavior of the feature and then tag your database objects. Script...
This script re-writes the damage processing method in Game_Battler, increasing flexibility and consequently compatibility between scripts. All it does is re-arrange each line of the original method into several methods, each performing certain types...
So I thought that it would be cool if effects weren’t limited to just items or skills. What if the weapons we used had their own effects, or the armors have effects. Or maybe...
Well, I don’t really like them. On one hand, as a developer it makes my code easier to manage, but on the other if I were a user I’d have to end up downloading...
This script is aimed at developers that wish to write and add more effects to the game, but find it too tedious to do so. It is also useful for users that are not...
Here is a simple snippet of code that checks whether the player is facing an event. A player is facing an event when they are facing each other: Player faces up, event faces down...