Battle Action Exp
In RPG Maker, actors can receive exp by defeating enemies in battle. When all enemies are defeated, the victory processing will occur, and actors will receive exp from the battle. However, this means that if you...
In RPG Maker, actors can receive exp by defeating enemies in battle. When all enemies are defeated, the victory processing will occur, and actors will receive exp from the battle. However, this means that if you...
Ever wanted more control over whether your party will get a pre-emptive strike when a battle begins, or a surprise attack from the enemy? This plugin provides you with a way to guarantee a pre-emptive...
In RPG Maker, when you defeat enemies in battle, everyone that’s alive will receive some EXP. So for example, if you defeated a slime, and the slime is worth 100 EXP, then every party member that...
By default, when a target successfully counterattacks, they would automatically evade the attacker’s action, and then respond with a normal attack. This plugin changes it so that the target does not evade automatically, and will perform...
Battle backgrounds can be used to provide some sense of atmosphere. For example, if you’re walking through a forest and you encounter an enemy, seeing some cute bunnies and trees in the background makes it feel...
Do you want to use side-view actors as enemies? For example, maybe one of your actors decides to join the enemies, but you still want them to appear the same as they did when they...