姫HimeWorks

sceneEventAnimations1 0

Scene Event Animations

This script is an add-on for the Scene Interpreter. It allows you to display various screen effects such as  pictures  weather  tone change  screen flash  fade in, fade out This allows you to display animations...

TargetSystemCritique1 2

A Critique on the Default Target System

This article discusses the targeting system in the default battle system in RPG Maker VX Ace. The purpose of this article is to understand how the target system works, and determine whether it is designed well....

EightDirMovement20 0

Diagonal Movement and Large Sprites

In all of the previous articles on diagonal movement, I only used 32×32 character sprites because they were readily available to me. Now the question is, what happens if you have character sprites that are...

Protecting Your Online Game Resources 1

Protecting Your Online Game Resources

This article is focused on how online game developers can try to secure their resources from being downloaded in 5 minutes. Resources might include graphics, sounds, videos, text/scripts, code, or any other files that...

windowskinChanger1 0

Windowskin Changer

By default, RPG Maker uses the file called “Window” stored in the Graphics/System folder, and only supports one windowskin throughout the game. This script allows you to change window skins dynamically during the game using...

UnderstandingLargeTroops7 0

Understanding Large Troops

This article discusses some of the limitations in RPG Maker’s troop editor, explore some workarounds, and then look at a few solutions that have been implemented to address these limitations. I assume you have a general idea...

UsingKeyItemEventTriggers4 0

Key Item Trigger Labels

This script is an add-on for Event Trigger Labels. It allows you to assign key items as trigger labels, allowing you to use key items to trigger events. You can add multiple key item triggers to...

UsingKeyItemEventTriggers5 2

Using Key Items to Trigger Events

This article shows how you can set up events to respond when the player uses a key item on the event. This is the second part of the series on Event Trigger Labels, a concept that...