Battle “Pre-Reactions”
This is an update for Battle Reactions. Originally, all reactions would occur after an action is executed. For example, an enemy attacks you, and you respond by healing yourself after you get hit. This update allows...
This is an update for Battle Reactions. Originally, all reactions would occur after an action is executed. For example, an enemy attacks you, and you respond by healing yourself after you get hit. This update allows...
This script allows you to create “skill links” which are basically a way to connect skill effects together. Skill links are purely a development concept: they are created to allow you to specify multiple behavior that...
This script is an add-on for Item Rarity. It allows equips to inherit rarity from any affixes. For example, if an item has a rarity level of 1, but then has a prefix with rarity level...
This script allows you to assign item rarities to items and equips. Rarity is indicated by name colour: by default, all names are white. You can customize this so that different rarity levels have...
This script simply loads any command-line arguments into ARGV. RM doesn’t do this natively so we need to do it ourselves. This script is meant to be used for games that will be using custom game...
This script allows you to dynamically determine a weapon’s animation. When using a skill or item, you can choose to show a “normal attack” animation. This will tell the engine to use the animation that...