Full-sized Animations
By default, all animations are composed of a sequence of images stored in 192×192 cells. This means that you can effectively use images of that size comfortably. Of course, you can try to coordinate multiple cells together to form a larger image, but if you have a very large image it is no longer feasible.
This script allows you to convert an animation sheet into one large image rather than separate cells, allowing you to easily create large animations.
Download
Script: download here
Installation
Place this script below Materials and above Main
Usage
In the configuration section, type in the ID’s of all animations that should use the full-sized sheet. Then set up your animation as usual.
When an animation is full-sized, the second picture will be treated as a full sheet, while the first picture is treated normally.
Keep in mind that the editor only shows the top-left corner.
Just picked up an old project to finish up and wanted to use this. The screenshots aren’t available for this and I wanted to know if I was encountering a conflict or just being dumb. Any chance they could be reposted or has it been too long since this was created?
Can something exactly like this be made for rpg mv??
You’re right. Getting a Victor Saints’s Demo for his Animated Battlers would be a blessing, but I have to read that manual! XD *facedesk*
Mind putting up a demo as reference? 🙂
Is there something that is missing in the instructions? Cause in terms of set-up that’s pretty much all there is to it. It assumes you know how the animation editor works though.
LOL Burn!
Great code and thanks! 😀
It is reasonable to ask for a demo, in case someone doesn’t want to spend time to set it up themselves (I typically don’t want to spend that time, for example), but I think the amount of time required to set up is not much if you just want to see how it works.