Param Max States

This script allows you to set states that will be added when an actor’s
battle params are maxed out.

You can add HP max states, MP max states, or TP max states.
These states are removed when the battle param is no longer maxed.

These are only applied in battle.


Script: download here


Place this script below Materials and above Main


Note-tag actors or classes with

<param max states: TYPE id1 id2 id3 ... >
<param max states: tp 2>
<param max states: hp 3 4 5>
<param max states: mp 6 7>

TYPE is the battle param to check, followed by the state ID’s that will be

The specified states will be added once the appropriate battle param has
been maxed.

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7 Responses

  1. SamHain says:

    Would the effects of this script be useable with the resources created by Zetu’s Alternate MP X script?

    • Hime says:

      I’m not sure, as this script accesses MP normally whereas Zetu’s script probably accesses MP through alternative means.

      • SamHain says:

        Would you happen to know of any other scripts that allow the use of custom MP? Ideally one I could use in conjunction with this script? The more I read up on it, the less compatible Zetu’s script seems to be with what I want to do.

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