Troop Placeholders
This script allows you to create troop “placeholders”. These are special types of enemies that will be replaced with an actual enemy when they are encountered, allowing you to create random troops while managing them...
This script allows you to create troop “placeholders”. These are special types of enemies that will be replaced with an actual enemy when they are encountered, allowing you to create random troops while managing them...
This script provides a custom event (as in, event-driven programming) or choice windows called an “on cursor move” event. This event is triggered whenever the choice window cursor changes to a different option. You can...
This script changes the inventory system from a party-based inventory to an actor-based inventory. Each actor now has its own inventory. The inventories are preserved even if you remove an actor from the party and then...
By default, RPG Maker comes with 5 equip types: Weapon Shield Headgear Bodygear Accessory You can rename them to suit your project needs, but if you wanted to have more than 5 types of equips...
This script uniquely tracks events throughout the game. It introduces the concept of an Event Unique Identifier, or simply an event’s uid. The uid is composed of two pieces of information -the event’s ID...