Custom Equip Types
By default, RPG Maker comes with 5 equip types:
You can rename them to suit your project needs, but if you wanted to have more than 5 types of equips and manage all of your weapons and armors using these additional equip types, you couldn’t.
This script allows you to create custom equip types with their own equip slot names. You can then assign custom equip types to different items, allowing you to create your own equip types. Combined with an equip slot script that allows you to add more slots to your actors, you can fully customize what your actors can wear and how they will be presented.
Script: download here
You can assign these custom equip slots using Core – Equip Slots
If you would like to work with these custom equip types, the engine does not support them by default. You would need additional scripts:
- Equip Slot Fixing – allows you to fix your custom equip types
- Equip Slot Sealing – allows you to seal your custom equip types
Place this script below Materials and above Main
In the configuration section, set up the Equip_Types table with the custom equip types. Each equip type is given a unique number and a name.
To assign a custom equip type to an item, note-tag it with
<equip type: x>
Where x is one of the equip type ID’s that you have set up in the table.
Q: My game crashes when I use more than 6 equip types
A: In Core – Equip Slots there is a configuration called “Sort Order”. You must specify all of the etype ID’s that will be used.
Q: I can’t equip the custom equips. I’ve note-tagged them correctly
A: Your actor needs to have the features that allows it to equip the weapon/armor type.