Param Max States
This script allows you to set states that will be added when an actor’s battle params are maxed out. You can add HP max states, MP max states, or TP max states. These states...
This script allows you to set states that will be added when an actor’s battle params are maxed out. You can add HP max states, MP max states, or TP max states. These states...
This is a backup of Cidiomar’s full backtrace script since his blog is down indefinitely. The description below is copied from the original release thread. This script helps with error handling showing full backtrace,...
This script allows you to set up your actors and classes to add certain states when your actor’s TP is maxed out. Once the TP is no longer maxed, the state will be removed.
This tutorial goes over a technique you can use with game variables to convert an event that might require several switches in order to implement. Consider a puzzle consisting of four torches as shown...
This script introduces a new type of switch called a “bit switch”. These switches operate on numbers stored in game variables. The purpose is to allow you to group a collection of related switches into a...
This script allows you to assign common events to weapons/armors that will be run when you equip or dequip (un-equip) them. The common events are assigned separately, so you might have one equip event,...