Character Flash
This script allows you to have characters on your map start flashing. You can choose how long the flash should be and the color of the flash, as well as the number of times...
This script allows you to have characters on your map start flashing. You can choose how long the flash should be and the color of the flash, as well as the number of times...
This effect allows you to transform one battler to another by applying a state. Adding it to an actor will transform to another actor, while adding it to an enemy will transform it to...
By default, the RPG Maker’s timer counts down. You can set when the timer will begin, and it will count down from there. Once it hits zero, the timer will automatically stop. This script...
This script allows you to adjust the opacity of character sprites such as events or the player using script calls. Note that it does not support images with semi-transparent pixels.
This script draws the currently active collision map over the game map. It allows developers to test their passage settings with the collision map as reference.
This script allows you to replace your tile passage settings with a collision map. Collision maps are optional; a map can use the default tile passage settings. However, you can only choose between one or the...