This script allows you to adjust the opacity of character sprites such as events or the player using script calls. Note that it does not support images with semi-transparent pixels.
Download
Script: download here
Required: HimeBitmap.dll
Installation
Place this below Materials and above Main.
Place the DLL in your System folder
Usage
To change the opacity of a character, use the script call
set_opacity(character_id, opacity)
If the character_id is 0, then the current event’s opacity is changed.
If the character_id is -1, then the player’s character is changed, along with
all followers.
Any other number will be the event corresponding to that ID.
For the opacity value, 0 is completely transparent, 255 is opaque, while anything in between is just partially transparent.
Example
To set the player’s opacity to 128 (half transparent), use
set_opacity(-1, 128)
it’s nice but I’m not sure if it’s worth it since Set Move Route command has a change opacity already