Common Event Buttons
By default, common events can only be executed when you have an event call a common event, or if a common event runs automatically when a condition is met. With this plugin, you can assign...
By default, common events can only be executed when you have an event call a common event, or if a common event runs automatically when a condition is met. With this plugin, you can assign...
Ever wanted more control over whether your party will get a pre-emptive strike when a battle begins, or a surprise attack from the enemy? This plugin provides you with a way to guarantee a pre-emptive...
Placeholder States are special states that use a formula to determine which state will be added, when they are actually being added to a battler. For example, let’s say you had a state called “Freeze”....
By default, you can press the shift button to dash. Maps support the option to disable dashing when you’re on that map. However, there isn’t a solution to disable dashing manually during the game, for...
In RPG Maker, when you defeat enemies in battle, everyone that’s alive will receive some EXP. So for example, if you defeated a slime, and the slime is worth 100 EXP, then every party member that...
This plugin provides some extra move route comands that might be useful. Currently, it supports the following: * moving towards a specific event * moving away from a specific event If there is anything...