Utils: Action Targets
This script stores the targets of an action with the action itself so that you can access the action’s targets if needed.
This script stores the targets of an action with the action itself so that you can access the action’s targets if needed.
This script addresses the issue where the actor changes classes, but the old class skills are still learned and the new class skills are not automatically learned. Some convenience methods for class changing is also provided...
This script prints out a more useful traceback when you make script calls. Rather than some arbitrary message thrown by the interpreter that something went wrong somewhere, you can see exactly why an error...
This script allows you to transform one item into others when the item is used. The old item is consumed, and new items are added to your inventory.
This script changes the common event system to allow you to reserve multiple common events. They are stored in a queue, and are retrieved in a first-in first-out order.
This is a unit test framework provided for RPG Maker VX Ace. It is built on top of Test::Unit and comes with a set of test suites specific for the default engine that comes with RM....