State Caster
This script allows battlers to store a state’s caster, the battler that applied the state. If the state was applied through events or other means, then there is no caster. It is useful for scripts that...
This script allows battlers to store a state’s caster, the battler that applied the state. If the state was applied through events or other means, then there is no caster. It is useful for scripts that...
This script provides a “change opacity” feature to your feature objects. When the feature is applied, the opacity of a sprite is changed.
This script provides some script calls that you can use in your conditional branches to check which direction an event is being triggered from. For example you can check whether an event is triggered from the...
This script allows you to replace the default gameover scene with an event. This gives you more control over how the gameover scene should process. A gameover event is a common event and is assigned...
This script fixes vehicle BGM related bugs: While the map BGM is playing, when you get on a vehicle, transfer maps, and get off, the BGM played is the BGM that was playing when...
This script provides animation properties that allow you to easily design window animations using a declarative approach. Rather than writing how the animation should be performed, you simply write what you expect it to do, and...