Understanding and Extending Event Choices
This article discusses the event choices and how we can manipulate it using scripts to allow developers to easily provide more than 4 choices to the players without using any script calls or comments. We...
This article discusses the event choices and how we can manipulate it using scripts to allow developers to easily provide more than 4 choices to the players without using any script calls or comments. We...
This script allows you to specify custom equip conditions for your equips. In addition to the default equip conditions such as armor type and weapon type, all custom equip conditions must be met in order for the...
This article discusses (what I consider to be) a major limitation in the RPG Maker event system: page conditions. I will then discuss a script that allows you to work around this limitation, allowing...
The RM console is one of my preferred debugging tools when it comes to RPG Maker scripting. You can print anything during the game to the console. Combined with scripts or script calls, you can use...
The RM FPS Control is a simple tool that allows you to modify RM game speeds. You can speed up or slow down the game without having to actually modify the game yourself. You can...
By default, RPG Maker imposes a limit of 120 FPS on the game. This means that if you tried to go beyond 120, it would simply round it down to 120. This script removes...