Dev Log: Getting started with Tower Defense
This is a development log showcasing the development of a tower defense engine for RPG Maker. Awhile ago I had shown some previews of an RPG Maker Tower Defense engine in the works. It...
This is a development log showcasing the development of a tower defense engine for RPG Maker. Awhile ago I had shown some previews of an RPG Maker Tower Defense engine in the works. It...
Two bug fixes have been implemented for the Scene Interpreter. One has been an outstanding issue for a long time, and the other was recently reported to me.
In this article I show how a custom launcher could be created for RPG Maker, with a very simple DRM implementation that forces users to use your launcher.
The command manager is a framework that changes the way commands are handled in RPG Maker. It provides developers with an intuitive way to customize each and every actor’s commands from the basic “Attack” and “Item” commands...
This article is part of the pixel movement dev log series. The script so far can be found here. In the first part, we looked at how to customize the map’s movement grid from 32×32 pixels...
In a previous dev log, we explored how movement is done and I provided a very bare-bones implementation of “pixel movement”, which allows you to move your character along a finer movement grid. In this article, we explore how map movement collision...