Transparent Sprites
This script allows you to adjust the opacity of character sprites such as events or the player using script calls. Note that it does not support images with semi-transparent pixels.
This script allows you to adjust the opacity of character sprites such as events or the player using script calls. Note that it does not support images with semi-transparent pixels.
This tutorial demonstrates how to create a collision map. The approach used is to take an image of your map and then draw the collision map on top of the image, using the image...
This script draws the currently active collision map over the game map. It allows developers to test their passage settings with the collision map as reference.
This script allows you to replace your tile passage settings with a collision map. Collision maps are optional; a map can use the default tile passage settings. However, you can only choose between one or the...
This script allows you to control fog of war using region tiles. Each map can assign multiple different regions of fog. Different fog regions are separate from one another. Script calls are used to show...
This script allows you to enable or disable movement for specific directions using script calls. When a direction is disabled, the player is unable to move in that direction on the map using the direction input...