Enemy Events
This script allows you to create “enemy events”. Whenever an enemy appears in battle, the enemy’s event pages are added to the current troop’s event pages. The purpose of this script is to allow you to...
This script allows you to create “enemy events”. Whenever an enemy appears in battle, the enemy’s event pages are added to the current troop’s event pages. The purpose of this script is to allow you to...
This script allows you to create “conditional states”. A conditional state is simply a placeholder for other states, depending on the conditions at the time the state is applied. For example, suppose you have a skill...
This script introduces the concept of “instance items”. In order to understand what an instance item is, you need to first understand what a “template item” is. All of your database items, weapons, and armors are...
Compatibility is important if you’re ever planning to use someone else’s scripts, even if you’re planning to write most of the scripts for your project. Here is a list of things that I usually...
This script allows you to set up “attack element modifiers”. Basically, you can Set up skills with multiple attack elements Specify the attack element rate for each element By default, damage calculations are done...
This script allows you to create “Region Events”. Basically, it allows you to turn an entire region into an event based on an existing event on your map. For example, suppose you have some Region...