姫HimeWorks Blog

14

Attack Skill command

This script allows you to determine an actor’s attack skill based on different properties such as the actor’s equips, currently applied states, class, or the actor itself. You can dynamically change the attack skill...

User attack element modifiers 0

User attack element modifiers

The Attack Element Modifiers script has been updated to support all database objects that supports features. This includes Actors, Classes, Weapons, Armors, States, and Enemies. Now you can create a weapon that allows you...

User Effects 16

User Effects

This script allows you to convert item/skill effects into “user effects”. By default, when your skill misses, none of the effects are executed. There are two types of user effects: “Pre User Effects” which occurs...

39

Enemy Action Conditions

This script allows you to define multiple custom action conditions on top of the conditions provided by the database. The database does not allow you to set multiple conditions for a single action. This script addresses...

7

Camera Control Techniques for your Game

When you’re playing your game, you may notice that the camera follows the player and is always centered on the player unless you’ve reached the edge or corner of the map. Sometimes, you may...