Map Regions
This script allows you to separate your map into separate “map regions”. Each region can be treated as a separate section of the map, with their own names, music, and battlebacks. When you move...
This script allows you to separate your map into separate “map regions”. Each region can be treated as a separate section of the map, with their own names, music, and battlebacks. When you move...
This is an update for the Battle Reactions script. It introduces the concept of “Reaction Conditions”, which are conditions that must be met in order for the reaction to occur. For example, you may...
This script allows you to execute arbitrary formulas as an effect. By default, you have a damage formula that allows you to execute scripts within the context of a damage formula object. You can now...
This script compresses all save files, resulting in smaller save files. For backwards compatibility, if a compressed file is not available, it will try to load the uncompressed file. Compression results may vary depending on the...
This script introduces the concept of “item affixes”. Prefixes and suffixes may be assigned to your equips to provide additional parameter bonuses or features. For example, you might have a prefix called “Fiery ” that gives...
This script allows you to create “placeholder maps”, which are maps that are meant to be replaced with other maps when you load the map. It uses something called a “replace map formula”, which is just...