Command-line Args Loader
This script simply loads any command-line arguments into ARGV. RM doesn’t do this natively so we need to do it ourselves. This script is meant to be used for games that will be using custom game...
This script simply loads any command-line arguments into ARGV. RM doesn’t do this natively so we need to do it ourselves. This script is meant to be used for games that will be using custom game...
This script allows you to dynamically determine a weapon’s animation. When using a skill or item, you can choose to show a “normal attack” animation. This will tell the engine to use the animation that...
This script allows you to specify action speed formulas for your database objects. An action speed formula allows you to use a formula to calculate a battler’s action speed. For example, suppose you had a “Haste”...
This script provides very simple audio encryption. It allows you to store audio files inside the rgss3a archive. The data is decrypted and created outside of the archive when the game wants to play an...
This script introduces the concept of “Member Cost”, which is the cost to have a member in your unit. The cost to have actors in the party is referred to as “Party Cost”. A party has...
This script allows you to create “battle test profiles” which will be used to set up your battle test rather than the default battle test UI. A battle test profile is simply a troop event...