Convert Code: Eval
This script adds a new convert code to your project called “eval”. You can use this to evaluate arbitrary formulas inside your show text commands.
This script adds a new convert code to your project called “eval”. You can use this to evaluate arbitrary formulas inside your show text commands.
This script allows you to specify custom cover conditions. The cover condition determines whether a battler is eligible to be covered. By default, this means that the battler must have under 25% of its max...
This script provides a “cover target” effect for your states. When a battler uses a skill that adds a state with a special “cover target effect” to a target, the user will receive the state instead. While...
This script allows you to manage your parameters using external tools such as spreadsheet software or text editors. The values that you enter are “base parameters”: features are applied on top of these values. You can...
This script allows you to manage your EXP tables using external tools such as spreadsheet programs or text editors. There are two ways to manage EXP: Actor EXP tables, and Class EXP tables. All data...
This script changes your guard command depending on a variety of conditions. The guard command can be based on what states are applied, what your actor has currently equipped, or what their class is. By...