Item Stack Sizes
This script allows you to set the “stack” size for an item. By default, you can only have 99 instances of an item per stack. You can now set the stack size higher or...
This script allows you to set the “stack” size for an item. By default, you can only have 99 instances of an item per stack. You can now set the stack size higher or...
The Shop Manager now supports a new shop option called “price formula”. This allows you to set the price of a good using a formula. The basic use case is to allow you to...
This script allows you to create negated conditional branches in your events. For example, if your conditional branch tests “if actor exists”, then the negated conditional branch tests “if actor does not exist”. The...
This script allows you to create splash screens using events. When the player launches your game, a special “splash screen map” will be loaded and start running. You can use events in this splash screen map...
This script replaces the way common events are created and managed. Instead of using the database to set up common events, you create a special “common event map” and all events on that map...
This script allows you to create events using a “reference event”. The purpose is to allow you to create an event once on a map and re-use it across multiple maps. This is useful when you...