Running Common Events Across Different Scenes
The Scene Interpreter allows you to run common events in any scene that you want. For example, when you use an item that calls a common event, by default it would take you back to...
The Scene Interpreter allows you to run common events in any scene that you want. For example, when you use an item that calls a common event, by default it would take you back to...
This script allows you to run a common event when you encounter an enemy through “random encounter”. When the common event finishes executing, the random encounter battle will begin. In this common event, you...
This script allows you to assign a button that will fix the player’s direction when the button is pressed. This is useful if you wish to allow players to lock their direction while moving, for example...
This script allows you to control a character’s opacity settings on the map. You can increase or decrease the opacity, turning the character fully opaque (value of 255), or completely transparent (value of 0). You...
This script allows you to merge two parties together. A merge involves transferring all of the members, inventories, and gold from one party to another. The original party will be deleted, resulting in one combined...
This script allows you to manually perform a check to see if there are any events that can be triggered by the player. It is almost equivalent to pressing the action button on the map,...