Running Common Events Across Different Scenes
The Scene Interpreter allows you to run common events in any scene that you want. For example, when you use an item that calls a common event, by default it would take you back to the map before the common event runs. With the scene interpreter, you can run the common event directly in the item scene.
It is now upgraded to support running common events across different scenes. By default, common events will pause once you leave the scene and may resume when you return; for example, opening a menu and then returning to the map.
You can see a demonstration of what I mean by watching this video:
In addition to simply running common events across multiple scenes, two script calls are also provided that allows you to limit the player’s control in the menu. In particular, when you are showing an explanation, you may not want the player to move around the menu or go to other scenes.
To freeze windows, use the script call
When you want to return control to the player again, use the script call
Since the entire process is a common event, you can make it behave the way YOU want it to behave.