Global Common Events
This script allows you to assign certain common events as “global” common events. These are common events that will be run in almost any scene, as long as the run conditions are met.
This script allows you to assign certain common events as “global” common events. These are common events that will be run in almost any scene, as long as the run conditions are met.
This script allows you to use a script call to jump to a label in the event list. You can pass in anything as long as it evaluates to a string, such as variables.
This feature allows you shift a target’s element rate during damage processing. It uses the following rules for element shifting on the elemental damage: If target absorbs element, then it nulls it If target nulls...
This tutorial shows how to set up elemental absorb. In the database editor, you will find a feature called “element rate” But what does it mean to have a negative element rate?
This script allows you to limit how many instances of item any actor can equip at the same time. For example, if you have three accessory slots, you might disallow equipping more than one exp bonus...
This script allows you to set move routes for vehicles on the screen using the move route editor.