This effect adds a state to the user of a skill/item when you successfully hit the enemy.
Nothing happens if you don’t hit the enemy though.
Place this script below Effect Manager and above Main
Tag items or skills with
<eff: add_self_state stateID probability>
stateID is the ID of the state to apply
probability is the chance that it will be added, as a float
0 is 0%
0.5 is 50%
1 is 100%
<eff: add_self_state 34 0.6>
Means there is a 60% chance of adding state 34 to the skill’s user, upon successfully hitting the target.