Execution States
This script adds execution states. These are states that are applied when a skill or item is being used, and are removed after the action has been executed.
This script adds execution states. These are states that are applied when a skill or item is being used, and are removed after the action has been executed.
This script allows you to setup “state faces” for each actor. A state face is just a face picture that will be used when a certain state has been applied. When the state is removed,...
This script allows you to specify a custom escape ratio formula for each troop.
This script allows you to execute common events in the current scene. For example, by default, if you use an item that executes a common event from the item menu, the menu will close...
This script allows events to designate a “leader” that another character will follow. This could be the player, the current event, or any other event. Any characters following a leader will follow that leader...
This feature allows you to increase or decrease your basic parameters. It is different from the built-in parameter feature as it allows you to specify numeric constants instead of percentages. If you want to...