This feature allows you to increase or decrease your basic parameters. It is different from the built-in parameter feature as it allows you to specify numeric constants instead of percentages. If you want to increase your max HP by 200, then it will increase by 200.
In addition to constants, it also comes with support for formulas, so you can specify the parameter increase as a formula as well.
Script: download here
Required: Feature Manager
Place this script below Feature Manager and above Main
Note-tag an object with
<ft: add_param param_type value>
param_type is one of
mhp - max HP mmp - max MP atk - attack power def - defense power mat - magic attack power mdf - magic defense power agi - agility luk - luck
And the value is a numeric constant (20, -40, etc) or a formula. The formula provides two special variables:
a - current subject (actor or enemy) v - game variables
Does this script also support stacking? I have 2 states that has same function like Increasing ATK by 50, if the actor has these 2 states active at the same time, can they stack?
Love the script! Just one question. Is there are way to get this to work with ex params and sp params? For example, have an item that grants critical evasion base on the critical hit chance an actor has.
No, this script was written just to add the basic parameters.
do you know of a script or some other way that I could do that then? Thanks for replying so quick by the way.