Execution States

This script adds execution states. These are states that are applied when a skill or item is being used, and are removed after the action has been executed.



Script: download here


Place this below Materials and above Main.


Tag skill or items with the following note-tag

<exec state: x>

For some state ID x.
You can have multiple execution states.

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12 Responses

  1. EnGarcia says:

    Is there anyway to use this or any other script you have to affect my whole party instead of just the actor doing the skill?

    Let's say I cast Storm – a skill that should weaken all enemies at once (no problem with that part) but also should add a state to my whole party at the same time.

    Thanks in advance.

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