姫HimeWorks Blog

Extending the event system 5

Extending the event system

The built-in event editor is nice, but it can be better. I’ve put together several scripts that increase the flexibility of events and allow you to create more advanced events that previously may be...

Effect Manager: Conditional Effects 7

Effect Manager: Conditional Effects

The latest update to the Effect Manager now comes with the ability to specify conditions that must be met before an effect is applied. This allows you to define conditions that must be met...

Effect Callbacks 0

Effect Callbacks

Just an update to my Effect Manager. I have implemented “Effect callbacks” which allows you to pass your effect to another scene along with a particular method to call. This allows you to create...

Event Trigger Labels 46

Event Trigger Labels

This script allows you to assign multiple action triggers to an event. Every page can have its own set of action triggers. The action button, by default, is the C button (on keyboards, it is...

Core: Drop Conditions 0

Core: Drop Conditions

This script re-writes one method that determines whether a drop item should be dropped or not. It provides support for denominator based probability (eg: 1 / 20 chance), or a direct percentage (0.05 chance),...