Effect Callbacks

Just an update to my Effect Manager. I have implemented “Effect callbacks” which allows you to pass your effect to another scene along with a particular method to call.

This allows you to create effects that are not as trivial as one-time calculations. Instead, you can now call different scenes to allow players to select different options (like picking an item, or casting a skill). An effect callback is sent to the scene so that you can invoke that method to process your effect.

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax