Script Call Traceback
This script prints out a more useful traceback when you make script calls. Rather than some arbitrary message thrown by the interpreter that something went wrong somewhere, you can see exactly why an error...
This script prints out a more useful traceback when you make script calls. Rather than some arbitrary message thrown by the interpreter that something went wrong somewhere, you can see exactly why an error...
This script allows you to transform one item into others when the item is used. The old item is consumed, and new items are added to your inventory.
This script changes the common event system to allow you to reserve multiple common events. They are stored in a queue, and are retrieved in a first-in first-out order.
This is a unit test framework provided for RPG Maker VX Ace. It is built on top of Test::Unit and comes with a set of test suites specific for the default engine that comes with RM....
This script allows you to create troop “placeholders”. These are special types of enemies that will be replaced with an actual enemy when they are encountered, allowing you to create random troops while managing them...
This script provides a custom event (as in, event-driven programming) or choice windows called an “on cursor move” event. This event is triggered whenever the choice window cursor changes to a different option. You can...