Tutorial: Enhancing troop functionality
A troop is a collection of enemies. The troop editor in the database allows you to visually place enemies on the screen and set up troop events that will run during battle. These troops...
A troop is a collection of enemies. The troop editor in the database allows you to visually place enemies on the screen and set up troop events that will run during battle. These troops...
This tutorial demonstrates how to write C++ code, build it into a DLL, and then call it from RM using the Win32API class. There are many reasons why you might want to write certain...
This script provides functionality for setting up “battle reactions”, which are actions that are automatically invoked in response to certain actions. A reaction is similar to a counter-attack, except instead of responding to any attack,...
This script allows you to have characters on your map start flashing. You can choose how long the flash should be and the color of the flash, as well as the number of times...
This effect allows you to transform one battler to another by applying a state. Adding it to an actor will transform to another actor, while adding it to an enemy will transform it to...
By default, the RPG Maker’s timer counts down. You can set when the timer will begin, and it will count down from there. Once it hits zero, the timer will automatically stop. This script...