Reference Events
This script allows you to create events using a “reference event”. The purpose is to allow you to create an event once on a map and re-use it across multiple maps. This is useful when you...
This script allows you to create events using a “reference event”. The purpose is to allow you to create an event once on a map and re-use it across multiple maps. This is useful when you...
This script provides several utility functions for changing equips. If you are using scripts that provide custom equip types, you won’t be able to use the default change weapon/change armor. Additional functions can be added as...
This script provides a set of methods for conditional branch checking involving parties. You can use it to determine whether another party is at a specific position on a map.
Changes in terms of use for commercial projects are now in effect. For the most part you will need to contact me if you’re planning to generate revenue from your project. Most (not all) of...
This script allows you to set up “idle party” events. These are special events that appear when you have other parties on the same map. You can interact with idle parties the same way you would...
This script allows you to specify custom troop surprise conditions. The condition must evaluate to true or false, but you are not limited to using probability-based conditions.