姫HimeWorks Blog

20

Understanding Tile Regions

In this article we go over the “Region” property in your tiles. Tile regions are unique to RPG Maker VX Ace. It explains what a region is, how you can use them, what RPG Maker uses...

17

Diagonal Movement and Movement Speed

This is the third part of my dev log on implementing diagonal movement in your RPG Maker VX Ace project. In the first part, we modified the movement scripts to allow diagonal movement and to use diagonal sprites...

122

Eight Directional Movement

By default, the game only allows you to move in the four orthogonal directions: up, left, down, right. This script provides support for eight-directional movement in your game, adding support for  diagonal movement. To move diagonally,...