Understanding Tile Regions
In this article we go over the “Region” property in your tiles. Tile regions are unique to RPG Maker VX Ace. It explains what a region is, how you can use them, what RPG Maker uses...
In this article we go over the “Region” property in your tiles. Tile regions are unique to RPG Maker VX Ace. It explains what a region is, how you can use them, what RPG Maker uses...
This is the third part of my dev log on implementing diagonal movement in your RPG Maker VX Ace project. In the first part, we modified the movement scripts to allow diagonal movement and to use diagonal sprites...
By default, the game only allows you to move in the four orthogonal directions: up, left, down, right. This script provides support for eight-directional movement in your game, adding support for diagonal movement. To move diagonally,...
This is the second part of my tutorial on introducing diagonal movement into RPG Maker. In the first part, we started with the default project: 4-directional movement and no support for diagonals movement. We modified...
This article explains how to introduce diagonal movement into RPG Maker. By default, RPG Maker assumes characters can only face four directions. Although there is support for eight directions, it is not implemented. We start...
This article discusses some techniques to speed up your battle testing. Battle testing is used for a variety of purposes, such as checking balance between enemies and actors. It might be used to determine how long a...