Placeholder States
Placeholder States are special states that use a formula to determine which state will be added, when they are actually being added to a battler. For example, let’s say you had a state called “Freeze”....
Placeholder States are special states that use a formula to determine which state will be added, when they are actually being added to a battler. For example, let’s say you had a state called “Freeze”....
Element rates determine the multiplier effect on skill or item damage. For example, if you have 200% element rate towards fire, any fire damage inflicted against you will be 200% effective, or double the damage....
In RPG Maker MV, damage calculations are performed when one battler uses an action on another battler (including themselves). So for example, let’s say your actor attacked an enemy using skill #3. The game would look...
Would you like to provide some visual indication that a state has been added or removed? By default, when a state is added, there isn’t really any visual indication beyond a little icon in your...
Do you want to visually display the number of turns that a state has before it expires? For example, perhaps you have a state that will automatically kill you after 5 turns have passed, and you...
Do you have a buff state that will allow you to unleash a guaranteed critical strike, but only for the next action that you take? Or perhaps a state that will increase the effect of...