Skill Links
This script allows you to create “skill links” which are basically a way to connect skill effects together. Skill links are purely a development concept: they are created to allow you to specify multiple behavior that...
This script allows you to create “skill links” which are basically a way to connect skill effects together. Skill links are purely a development concept: they are created to allow you to specify multiple behavior that...
This script allows you to assign item rarities to items and equips. Rarity is indicated by name colour: by default, all names are white. You can customize this so that different rarity levels have...
This script allows you to assign custom conditions to skill or item effects. Effects are only executed if they meet the conditions. Conditions are specified as a formula, so you can create any condition...
This script allows you to determine an actor’s attack skill based on different properties such as the actor’s equips, currently applied states, class, or the actor itself. You can dynamically change the attack skill...
The Attack Element Modifiers script has been updated to support all database objects that supports features. This includes Actors, Classes, Weapons, Armors, States, and Enemies. Now you can create a weapon that allows you...
This script allows you to convert item/skill effects into “user effects”. By default, when your skill misses, none of the effects are executed. There are two types of user effects: “Pre User Effects” which occurs...