User Effects
This script allows you to convert item/skill effects into “user effects”. By default, when your skill misses, none of the effects are executed. There are two types of user effects: “Pre User Effects” which occurs...
This script allows you to convert item/skill effects into “user effects”. By default, when your skill misses, none of the effects are executed. There are two types of user effects: “Pre User Effects” which occurs...
This script allows you to define multiple custom action conditions on top of the conditions provided by the database. The database does not allow you to set multiple conditions for a single action. This script addresses...
An update has been made to Followers Move Routes that allows you to enable or disable leader chasing. By default, a follower will always chase after the person it’s following. For example, if your party...
This script allows you to separate your map into separate “map regions”. Each region can be treated as a separate section of the map, with their own names, music, and battlebacks. When you move...
This is an update for the Battle Reactions script. It introduces the concept of “Reaction Conditions”, which are conditions that must be met in order for the reaction to occur. For example, you may...
This script allows you to execute arbitrary formulas as an effect. By default, you have a damage formula that allows you to execute scripts within the context of a damage formula object. You can now...