Reference Events
This script allows you to create events using a “reference event”. The purpose is to allow you to create an event once on a map and re-use it across multiple maps. This is useful when you...
This script allows you to create events using a “reference event”. The purpose is to allow you to create an event once on a map and re-use it across multiple maps. This is useful when you...
This script provides a set of methods for conditional branch checking involving parties. You can use it to determine whether another party is at a specific position on a map.
This script provides some script calls that you can use in your conditional branches to check which direction an event is being triggered from. For example you can check whether an event is triggered from the...
This script allows you to replace the default gameover scene with an event. This gives you more control over how the gameover scene should process. A gameover event is a common event and is assigned...
This script allows you to have characters on your map start flashing. You can choose how long the flash should be and the color of the flash, as well as the number of times...
By default, the RPG Maker’s timer counts down. You can set when the timer will begin, and it will count down from there. Once it hits zero, the timer will automatically stop. This script...