Command-line Args Loader
This script simply loads any command-line arguments into ARGV. RM doesn’t do this natively so we need to do it ourselves. This script is meant to be used for games that will be using custom game...
This script simply loads any command-line arguments into ARGV. RM doesn’t do this natively so we need to do it ourselves. This script is meant to be used for games that will be using custom game...
This script provides very simple audio encryption. It allows you to store audio files inside the rgss3a archive. The data is decrypted and created outside of the archive when the game wants to play an...
This script allows you to create “battle test profiles” which will be used to set up your battle test rather than the default battle test UI. A battle test profile is simply a troop event...
This script introduces the concept of “instance items”. In order to understand what an instance item is, you need to first understand what a “template item” is. All of your database items, weapons, and armors are...
This script allows you to create “Region Events”. Basically, it allows you to turn an entire region into an event based on an existing event on your map. For example, suppose you have some Region...
This script allows you to set move routes for your followers using events. The intention was to make it easier for your to create your cut-scenes, designating a move route for a particular follower...