Skill Links
This script allows you to create “skill links” which are basically a way to connect skill effects together. Skill links are purely a development concept: they are created to allow you to specify multiple behavior that...
This script allows you to create “skill links” which are basically a way to connect skill effects together. Skill links are purely a development concept: they are created to allow you to specify multiple behavior that...
This script is an add-on for Item Rarity. It allows equips to inherit rarity from any affixes. For example, if an item has a rarity level of 1, but then has a prefix with rarity level...
This script allows you to assign item rarities to items and equips. Rarity is indicated by name colour: by default, all names are white. You can customize this so that different rarity levels have...
This script simply loads any command-line arguments into ARGV. RM doesn’t do this natively so we need to do it ourselves. This script is meant to be used for games that will be using custom game...
This script allows you to dynamically determine a weapon’s animation. When using a skill or item, you can choose to show a “normal attack” animation. This will tell the engine to use the animation that...
This script allows you to specify action speed formulas for your database objects. An action speed formula allows you to use a formula to calculate a battler’s action speed. For example, suppose you had a “Haste”...