Equip Slot Fixing


This script allows you to use note-tags to fix your equip slots. When you fix an equip to a slot, you cannot change the equip manually. This allows you to effectively prevent the player from changing certain equips.

By default, you can fix equip slots by equip type using features, but they only allow you to fix the default equip types:

  • Weapon
  • Shield
  • Bodygear
  • Headgear
  • Accessory

If your game had custom equip types, you would need another solution to fix those slots.


Script: download here

You may be interested in Custom Equip Types


In the script editor, place this script below Materials and above Main


To fix equip slots by equip type, use the note-tag

<fix etype: x>

Where `x` is the equip type ID that you want to seal.
You can note-tag any objects that support features, such as

  • actors
  • classes
  • weapons
  • armors
  • states


Suppose “Weapon” was equip type 0, and you wanted to fix all weapon equip slots, then you would say

<fix etype: 0>

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2 Responses

  1. Hime says:

    How do you determine which slots to seal?

  2. azurezero says:

    I’m currently building a turn based dice game, and i wanted an exodia style win condition, but I cant do it cause i need to be able to seal the specific slots (in this case it would be equips, not etype) problem is the equip screen is 3 dice slots

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