Equip Slot Sealing


This script allows you to use note-tags to seal your equip slots. When you seal an equip slot, you cannot place an equip in that slot, and any equips
that are already in the slot will be removed.

By default, you can seal equip slots by equip type using features, but they only allow you to seal the default equip types:

  • Weapon
  • Shield
  • Bodygear
  • Headgear
  • Accessory

If your game had custom equip types, you would need another solution to seal those slots.


Script: download here

You may be interested in Custom Equip Types


In the script editor, place this script below Materials and above Main


To seal equip slots by equip type, use the note-tag

<seal etype: x>

Where `x` is the equip type ID that you want to seal.
You can note-tag any objects that support features, such as

  • actors
  • classes
  • weapons
  • armors
  • states


Suppose “Weapon” was equip type 0, and you wanted to seal all weapon equip slots, then you would say

<seal etype: 0>

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2 Responses

  1. Schtolteheim says:

    Do you know if weapon fixing can be made toggle-able? I wanted to have certain equip slots on my characters fixed, but only at certain locations. How would I go about doing this?

    • Hime says:

      You could try the Dynamic Features script and add/remove the sealing feature using script calls.

      The ID for sealing is 54, and the data ID is the equip type ID specified in the equip type table in the Custom Equip Types script if you are using it. You can still refer to it to see the default equip type ID’s.

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