TP Damage Type

This script allows you to create skills or items that perform TP related damage types. You can directly damage a target’s TP, or recover the target’s TP, or even drain the target’s TP.

tp_damage_type

Download

Script: download here

Installation

In the script editor, place this script below Materials and above Main

Usage

Note-tag your skills or items with the following tags to set the appropriate damage type.

<tp damage>
<tp drain>
<tp recover>

This script simply replaces the damage type in the damage type dropdown. You will still need to specify a damage formula.

You may also like...

6 Responses

  1. Jatopian says:

    I think it’s worth mentioning here that if one wishes to use this script along with Yanfly’s Ace Battle Engine, this script must be higher in the list.

  2. SFinx says:

    This script does not work for me, even in a new project with no other custom scripts. I do not know what I could be doing wrong. Is there a working example I could examine, or any known common mistakes?

    • Hime says:

      Have you entered a damage formula for the skill/item?

      • SFinx says:

        It turns out I had made a stupid mistake, and was too tired to see it. Please forgive me for wasting your time.

        • Hime says:

          What was the issue?

          • SFinx says:

            Adding new scripts doesn’t take effect until after the game is saved. So I added the script, tagged the skill, then used the battle tester, and it didn’t work. But then I saved my work and closed RPG Maker, and when I reopened it another day, it worked.

Leave a Reply to Hime Cancel reply

Your email address will not be published.

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax