This script allows you to assign multiple action triggers to an event. Every page can have its own set of action triggers.
The action button, by default, is the C button (on keyboards, it is by default the Z key, Enter, or Space). So when you press the action button when you’re standing beside an event, you will execute its action trigger and the event will begin running.
Multiple action triggers allow you to set up your event to run different sets of commands depending on which button you pressed. For example, you can press the C button to interact with the event normally, or you can press the X button (default A key) to initiate a mini-game.
Script: download here
- Key Item Trigger Labels – use key items to trigger events!
Tutorials and Examples
Place this script below Materials and above Main
Instead of treating your page as one list of commands, you should instead treat it as different sections of commands. Each section will have its own label, specified in a specific format.
For example, to create a section that will be executed when you press the C button, add a Label command and then write
This means that any commands under this label will be executed when you press that button (remember that the C button is the Z key on your keyboard).
You can create as many sections as you want, each with their own buttons. Press F1 in-game and then go to the keyboard tab to see which buttons are available.
See the tutorial, which provides an example on how this script is used.