Individual Feature Conditions

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

An update has been made to the Feature Conditions script. First, I have created a preview image as an attempt to demonstrate what the script does and how it works:

featureConditions1

What you should get from this image is that I have added amazing parameter bonuses to my actor as features: huge HP and MP bonuses. However, there is a condition on the first HP bonus feature that will only allow it to apply if the actor’s level is greater than 20.

The feature conditions script now supports conditioning on each individual feature within an object, allowing you to create all sorts of complex conditions quickly and easily using formulas.

The goal of feature conditions is to allow you to create a single object with multiple different possible behaviours, instead of creating multiple objects to try and achieve the same result.

Usage instructions can be found on the script page.

 

 

Help spread the word!Share on FacebookShare on TumblrTweet about this on TwitterShare on Google+Share on LinkedInShare on RedditFlattr the author

You may also like...

Leave a Reply

Your email address will not be published.

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax