This script allows you to specify custom cover conditions.
The cover condition determines whether a battler is eligible to be covered. By default, this means that the battler must have under 25% of its max HP and the current action being performed by an attacker is not a “certain hit” item.
You can change the “global cover condition”, which is the condition that is checked for all battlers if no other cover conditions exist.
You can also specify custom conditions for actors, classes, or enemies.
Script: download here
In the script editor, place this script below Materials and above Main
In the configuration, you can set the global cover condition if you don’t want the default.
To specify specific cover conditions for each database object, note-tag them with
<cover condition> FORMULA </cover condition>
Where the FORMULA determines whether a battler is eligible for substitution.
The following formula variables are available
a - the battler that is currently executing its action b - the target of the action. This is who you are trying to cover i - the skill or item being used in the action p - game party t - game troop v - game variables s - game switches
This condition only determines whether a target can be covered or not.
a is NOT the battler that will be covering you.