This effect allows you to transform one battler to another by applying a state. Adding it to an actor will transform to another actor, while adding it to an enemy will transform it to another enemy.
The transformed battlers have the following properties
- Changed class
- Changed parameters
Along with the optional properties
- Changed skills
- Changed equips
Place this script below Effects Manager and above Main
Tag your state with
<eff: shape_shift battler_ID change_equips change_skills>
`battler_id` - either the ID of the actor or an enemy, depending on the battler type `change_equips` - true or false, if you want to transform equips `change_skills` - true or false, if you want to transform skills
If you don’t want to change equips or skills, then your old equips or skills
will only be preserved if the transformed battler can equip or use those
equips or skills.
If you want to change to actor 5, change the equips to the new actor’s
equips, but use the original actor’s skills, tag a state with
<eff: shape_shift 5 true false>
Actor 5 will need to have the appropriate “equip” and “skill type” features.